In keeping with my somewhat "cartoon character" approach to Pathfinder, here's another character. He's a friend and travelling companion of Jala Stormborn (my previous stereotypical character), and plays the anvil to her hammer, after a fashion. As usual, I rolled his stats with 4d6(drop 1), and arranged them to taste.
I am working up one more character for this little party - an Elven Bard who joined Jala and Korm to chronicle their adventures, figuring that there is no way that these two wouldn't be getting themselves into some saga-worthy trouble.
Korm Garkson
Male Half-Orc Monk 1
LN Medium Humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +7
Defense
AC 17, touch 17, flat-footed 13 (+3 Dex, +1 dodge)
hp 10 (1d8+2)
Fort +4, Ref +5, Will +5
Defensive Abilities orc ferocity (1/day)
Offense
Speed 30 ft.
Melee Unarmed strike +2 (1d6+2/x2)
Ranged Shuriken +3 (1d2+2/x2)
Special Attacks flurry of blows -1/-1
Statistics
Str 15, Dex 16, Con 15, Int 8, Wis 16, Cha 11
Base Atk +0; CMB +2 (+4 Grappling); CMD 19 (21 vs. Grapple)
Feats Dodge, Improved Grapple, Improved Unarmed Strike, Stunning Fist (1/day) (DC 13)
Skills Acrobatics +7, Intimidate +2, Perception +7, Sense Motive +7, Stealth +7; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ ac bonus +3, stunning fist (stun), unarmed strike (1d6)
Other Gear Shuriken (10), Backpack (8 @ 12 lbs), Bedroll, Belt pouch (2 @ 2.96 lbs), Flint and steel, Trail rations (7), 144 GP, 4 SP
Special Abilities
AC Bonus +3 The Monk adds his Wisdom bonus to AC and CMD, more at higher levels.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Flurry of Blows -1/-1 (Ex) Make Flurry of Blows attack as a full rd action.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Stunning Fist (1/day) (DC 13) You can stun an opponent with an unarmed attack.
Stunning Fist (Stun) (Ex) At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. At 4th level, and every 4 levels thereafter, the monk gains the ability to apply a new condition to the target of his Stunning Fist. This conditio
Unarmed Strike (1d6) The Monk does lethal damage with his unarmed strikes.
Raised in the Ulfenlands, Korm has always been at war with his nature. Rather than denying or giving in to his feral ancestry, Korm has chosen the path of balance as a monk. Focusing on stealth, acrobatics and perception, Korm follows his instinct as well as relying on his physical abilities. Never cruel, but perfectly willing to return violence with violence, Korm uses violence as a tool in his quest to find meaning to the universe and his place within it.
Korm views his childhood friend and adventuring companion Jala as a headstrong showoff who gets them in more trouble than she gets them out of. Though he respects her command of sorcery, he worries that his friend will lose herself to her chaotic impulses some day.
Still, Korm enjoys Jala's company and values her intellect and free spirit, two things he does not himself have.
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