Premise: A rag-tag group of Mekton gladiator teams must put aside their rivalries to defend their world from a new menace.
Setting: The Circus Gladius - in a desert wasteland on the fringe of civilization, Mekton pilots, techs and media stars gather to partake in Mekton sport - racing, fighting, with the money going to the team which can win with the most style. The town is littered with surplus Mekton hardware in varying states of destruction, largely the detritus from the last war and countless experimental designs. Missile weapons are prohibited on racing Mektons, though they are necessary for combat sport. There are as many types of games here as can be imagined, and the local law looks the other way as long as no spectators are harmed.
Appropriate characters would naturally be Mekton pilots and techs, but reporters, super fans, wannabes and even bookies/mobsters could make for interesting match ups. Characters should be physically fit and have some combat and technical skills, though one or two exceptions can make for interesting role playing opportunities. Players should be willing to help design Mekons using the basic Mekon II rules (which, while less flexible and detailed than MTS or Mekton-Z, are easy to grasp) with a few additions.