Wednesday, April 8, 2015

Catfolk, D&D 5e Style

I'm planning to switch my home "Pirates of Pathfinder" game over to 5e. My players in that campaign are largely disinterested in the sophisticated character building and combat options of Pathfinder, and I think 5e would be a better fit for them. Plus, I'm all excited about 5e these days. :)

However, one of my players likes to play Catfolk. Those aren't represented in 5e yet.

Here is how I intend to port the OGL Pathfinder Catfolk player race to 5e. Please see the link above for fluff details, I'm going to stick pretty close to mechanics here, though with an attempt to make it "read" like 5e.

Catfolk Traits

As a Catfolk, you are a natural explorer and trailblazer, curious and brave by nature. Your people are known to be generous and loyal to their family and friends, and catfolk are friendly with any people who offers goodwill.

  • Ability Score Increase: You are likable and agile. Your Dexterity increases by +2 and your Charisma by +1.
  • Age: Catfolk reach adulthood at 15 years of age.
  • Alignment: Catfolk are generally Good, with the majority tending towards Chaotic.
  • Size: Catfolk range from 5 to 6 feet tall, with female Catfolk tending to be 5" shorter than males on average. Catfolk are medium.
  • Speed: Your base walking speed is 30 feet.
  • Sprinter: You gain an extra +10 feet of movement when you Dash.
  • Natural Hunter: You have an innate proficiency in Survival and Stealth skills. You are also proficient in the use of your claws (1d4 Slashing) for melee.
  • Cat's Luck: You may claim Advantage on one Dexterity Saving Throw. This ability recharges after a long rest.
  • Darkvision: Accustomed to nighttime hunting, you can see in dim light within 60 feet as if you were in bright light, and in darkness as if it were dim light.
  • Languages: You can speak, read and write both Common and Catfolk.
I'm not doing anything with Subraces for the moment, though the SRD Catfolk gives plenty of room for adapting the various racial feats and such.

I'm also considering a different take on Cat's Luck, which is mostly inspired by how my player keeps trying to use it. Instead of claiming Advantage (which mimics the OSR version), I might allow a re-roll, keeping the second value.

Next, I'll try adapting the Huginn or Tengu "Ravenfolk".

Notes: Thanks to Sean Bircher for his suggestions.